UnityEngine.CubemapArray.CubemapArray C# (CSharp) Method

CubemapArray() public method

Create a new cubemap array.

public CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : System
faceSize int Cubemap face size in pixels.
cubemapCount int Number of elements in the cubemap array.
format TextureFormat Format of the pixel data.
mipmap bool Should mipmaps be created?
linear bool Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false.
return System
        public CubemapArray(int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear)
        {
            Internal_Create(this, faceSize, cubemapCount, format, mipmap, linear);
        }

Same methods

CubemapArray::CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap ) : System