UnityEngine.CubemapArray.GetPixels32 C# (CSharp) Method

GetPixels32() private method

private GetPixels32 ( CubemapFace face, int arrayElement ) : UnityEngine.Color32[]
face CubemapFace
arrayElement int
return UnityEngine.Color32[]
        public Color32[] GetPixels32(CubemapFace face, int arrayElement)
        {
            int miplevel = 0;
            return this.GetPixels32(face, arrayElement, miplevel);
        }

Same methods

CubemapArray::GetPixels32 ( CubemapFace face, int arrayElement, [ miplevel ) : UnityEngine.Color32[]

Usage Example

コード例 #1
0
 static public int GetPixels32(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 3)
         {
             UnityEngine.CubemapArray self = (UnityEngine.CubemapArray)checkSelf(l);
             UnityEngine.CubemapFace  a1;
             a1 = (UnityEngine.CubemapFace)LuaDLL.luaL_checkinteger(l, 2);
             System.Int32 a2;
             checkType(l, 3, out a2);
             var ret = self.GetPixels32(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 4)
         {
             UnityEngine.CubemapArray self = (UnityEngine.CubemapArray)checkSelf(l);
             UnityEngine.CubemapFace  a1;
             a1 = (UnityEngine.CubemapFace)LuaDLL.luaL_checkinteger(l, 2);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             var ret = self.GetPixels32(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function GetPixels32 to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.CubemapArray::GetPixels32