UnityEngine.CubemapArray.CubemapArray C# (CSharp) Method

CubemapArray() public method

Create a new cubemap array.

public CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap ) : System
faceSize int Cubemap face size in pixels.
cubemapCount int Number of elements in the cubemap array.
format TextureFormat Format of the pixel data.
mipmap bool Should mipmaps be created?
return System
        public CubemapArray(int faceSize, int cubemapCount, TextureFormat format, bool mipmap)
        {
            Internal_Create(this, faceSize, cubemapCount, format, mipmap, false);
        }

Same methods

CubemapArray::CubemapArray ( int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : System