UnityEngine.CubemapArray.Internal_Create C# (CSharp) Method

Internal_Create() private method

private Internal_Create ( [ mono, int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear ) : void
mono [
faceSize int
cubemapCount int
format TextureFormat
mipmap bool
linear bool
return void
        private static extern void Internal_Create([Writable] CubemapArray mono, int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear);
        [ExcludeFromDocs]

Usage Example

コード例 #1
0
        public CubemapArray(int width, int cubemapCount, GraphicsFormat format, TextureCreationFlags flags, int mipCount)
        {
            bool flag = !base.ValidateFormat(format, FormatUsage.Sample);

            if (!flag)
            {
                CubemapArray.ValidateIsNotCrunched(flags);
                CubemapArray.Internal_Create(this, width, cubemapCount, mipCount, format, flags);
            }
        }
All Usage Examples Of UnityEngine.CubemapArray::Internal_Create