private static extern void Internal_Create([Writable] CubemapArray mono, int faceSize, int cubemapCount, TextureFormat format, bool mipmap, bool linear); [ExcludeFromDocs]
public CubemapArray(int width, int cubemapCount, GraphicsFormat format, TextureCreationFlags flags, int mipCount) { bool flag = !base.ValidateFormat(format, FormatUsage.Sample); if (!flag) { CubemapArray.ValidateIsNotCrunched(flags); CubemapArray.Internal_Create(this, width, cubemapCount, mipCount, format, flags); } }