public bool init(string clientId, string gameObjectName)
{
// clientId is only needed for iOS
#if UNITY_IPHONE
GPG_Init(clientId);
GPG_SetGameObjectName(gameObjectName);
return true;
#elif UNITY_ANDROID
AndroidJavaClass unityPlayer = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
mCurrentActivity = unityPlayer.GetStatic<AndroidJavaObject> ("currentActivity");
mNerdGPG = new AndroidJavaObject ("com.nerdiacs.nerdgpgplugin.NerdGPG");
if(mCurrentActivity!=null && mNerdGPG!=null) {
mNerdGPG.Set<bool>("mDebugLog",true); // enable logging
mNerdGPG.SetStatic<string>("gameObjectName",gameObjectName);
mNerdGPG.Call<bool>("init",mCurrentActivity);
return true;
}
else
return false;
#endif
return true;
}