UnityEngine.AndroidJavaObject.CallStatic C# (CSharp) Method

CallStatic() public method

public CallStatic ( string methodName, Object args ) : ReturnType
methodName string
args Object
return ReturnType
		public ReturnType CallStatic(string methodName, Object[] args){}
		public AndroidJavaObject(IntPtr jobject){}

Same methods

AndroidJavaObject::CallStatic ( string methodName, Object args ) : void

Usage Example

コード例 #1
2
        public static void Init()
        {
            AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
            if (jc == null)
            return;

            AndroidJavaObject joactivety = jc.GetStatic<AndroidJavaObject>("currentActivity");
            if (joactivety == null)
            return;
            AndroidJavaObject context = joactivety.Call<AndroidJavaObject>("getApplicationContext");
            // 初始化HttpDns
            AndroidJavaObject joDnsClass = new AndroidJavaObject("com.tencent.msdk.dns.MSDKDnsResolver");
            Debug.Log(" WGGetHostByName ===========" + joDnsClass);
            if (joDnsClass == null)
            return;
            m_dnsJo = joDnsClass.CallStatic<AndroidJavaObject>("getInstance");
            Debug.Log(" WGGetHostByName ===========" + m_dnsJo);
            if (m_dnsJo == null)
            return;
            m_dnsJo.Call("init", context);
            // 初始化灯塔
            AndroidJavaObject joBeaconClass = new AndroidJavaObject("com.tencent.beacon.event.UserAction");
            if (joBeaconClass == null)
            return;
            m_dnsJo.Call("initUserAction", context);
        }
All Usage Examples Of UnityEngine.AndroidJavaObject::CallStatic