UnityEngine.AndroidJavaObject.Call C# (CSharp) Method

Call() public method

public Call ( string methodName, Object args ) : ReturnType
methodName string
args Object
return ReturnType
		public ReturnType Call(string methodName, Object[] args){}
		public ReturnType CallStatic(string methodName, Object[] args){}

Same methods

AndroidJavaObject::Call ( string methodName, Object args ) : void

Usage Example

コード例 #1
0
    IEnumerator ShareScreenshotInterface.ShareScreenshot(byte[] screenshot, bool isProcessing, string shareText, string gameLink, string subject)
    {
        isProcessing = true;

        string destination = Path.Combine(Application.persistentDataPath, "Screenshot.png");
        FileStream fs = new FileStream(destination, FileMode.OpenOrCreate);
        BinaryWriter ww = new BinaryWriter(fs);
        ww.Write(screenshot);
        ww.Close();
        fs.Close();

        AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
        AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
        intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
        AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
        AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
        intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
        intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), shareText + gameLink);
        intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_SUBJECT"), subject);
        intentObject.Call<AndroidJavaObject>("setType", "image/png");
        AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
        AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");

        currentActivity.Call("startActivity", intentObject);

        isProcessing = false;

        yield return new WaitForSeconds(1);
    }
All Usage Examples Of UnityEngine.AndroidJavaObject::Call