UnityEngine.EventSystems.SwitchStandaloneInputModule.SendUpdateEventToSelectedObject C# (CSharp) Method

SendUpdateEventToSelectedObject() protected method

protected SendUpdateEventToSelectedObject ( ) : bool
return bool
        protected bool SendUpdateEventToSelectedObject()
        {
            if (eventSystem.currentSelectedGameObject == null)
                return false;

            var data = GetBaseEventData();
            ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.updateSelectedHandler);
            return data.used;
        }