UnityEngine.EventSystems.SwitchStandaloneInputModule.Process C# (CSharp) Method

Process() public method

public Process ( ) : void
return void
        public override void Process()
        {
            bool usedEvent = SendUpdateEventToSelectedObject();

            if (eventSystem.sendNavigationEvents)
            {
                if (!usedEvent)
                    usedEvent |= SendMoveEventToSelectedObject();

                if (!usedEvent)
                    SendSubmitEventToSelectedObject();
            }

            ProcessMouseEvent();
        }