UnityEditor.XCodeEditor.XCProject.AddHeaderSearchPaths C# (CSharp) Method

AddHeaderSearchPaths() public method

public AddHeaderSearchPaths ( UnityEditor.XCodeEditor.PBXList paths ) : bool
paths UnityEditor.XCodeEditor.PBXList
return bool
        public bool AddHeaderSearchPaths( PBXList paths )
        {
            foreach( KeyValuePair<string, XCBuildConfiguration> buildConfig in buildConfigurations ) {
            //				Debug.Log( "ADDING HEADER PATH: " + paths + " to " + buildConfig.Key );
                buildConfig.Value.AddHeaderSearchPaths( paths );
            }
            modified = true;
            return modified;
        }

Same methods

XCProject::AddHeaderSearchPaths ( string path ) : bool