public AddHeaderSearchPaths ( UnityEditor.XCodeEditor.PBXList paths ) : bool | ||
paths | UnityEditor.XCodeEditor.PBXList | |
return | bool |
public bool AddHeaderSearchPaths( PBXList paths )
{
foreach( KeyValuePair<string, XCBuildConfiguration> buildConfig in buildConfigurations ) {
// Debug.Log( "ADDING HEADER PATH: " + paths + " to " + buildConfig.Key );
buildConfig.Value.AddHeaderSearchPaths( paths );
}
modified = true;
return modified;
}
XCProject::AddHeaderSearchPaths ( string path ) : bool |