UnityEditor.XCodeEditor.XCProject.AddFrameworkSearchPaths C# (CSharp) Method

AddFrameworkSearchPaths() public method

public AddFrameworkSearchPaths ( UnityEditor.XCodeEditor.PBXList paths ) : bool
paths UnityEditor.XCodeEditor.PBXList
return bool
        public bool AddFrameworkSearchPaths(PBXList paths)
        {
            foreach (KeyValuePair<string, XCBuildConfiguration> buildConfig in buildConfigurations)
            {
                buildConfig.Value.AddFrameworkSearchPaths(paths);
            }
            modified = true;
            return modified;
        }

Same methods

XCProject::AddFrameworkSearchPaths ( string path ) : bool

Usage Example

コード例 #1
0
        public static void AddFrameworkSearchPath(IIgorModule ModuleInst, string ProjectPath, string NewPath)
        {
            if(IgorAssert.EnsureTrue(ModuleInst, Directory.Exists(ProjectPath), "XCodeProj doesn't exist at path " + ProjectPath))
            {
                XCProject CurrentProject = new XCProject(ProjectPath);

                CurrentProject.Backup();

                CurrentProject.AddFrameworkSearchPaths(NewPath);

                IgorDebug.Log(ModuleInst, "Added framework search path " + NewPath);

                CurrentProject.Save();
            }
        }