public AddFrameworkSearchPaths ( UnityEditor.XCodeEditor.PBXList paths ) : bool | ||
paths | UnityEditor.XCodeEditor.PBXList | |
Résultat | bool |
public bool AddFrameworkSearchPaths(PBXList paths)
{
foreach (KeyValuePair<string, XCBuildConfiguration> buildConfig in buildConfigurations)
{
buildConfig.Value.AddFrameworkSearchPaths(paths);
}
modified = true;
return modified;
}
XCProject::AddFrameworkSearchPaths ( string path ) : bool |
public static void AddFrameworkSearchPath(IIgorModule ModuleInst, string ProjectPath, string NewPath) { if(IgorAssert.EnsureTrue(ModuleInst, Directory.Exists(ProjectPath), "XCodeProj doesn't exist at path " + ProjectPath)) { XCProject CurrentProject = new XCProject(ProjectPath); CurrentProject.Backup(); CurrentProject.AddFrameworkSearchPaths(NewPath); IgorDebug.Log(ModuleInst, "Added framework search path " + NewPath); CurrentProject.Save(); } }