OpenCvSharp.Cv2.GaussianBlur C# (CSharp) Method

GaussianBlur() public static method

Blurs an image using a Gaussian filter.
public static GaussianBlur ( InputArray src, OutputArray dst, Size ksize, double sigmaX, double sigmaY, BorderTypes borderType = BorderTypes.Default ) : void
src InputArray input image; the image can have any number of channels, which are processed independently, /// but the depth should be CV_8U, CV_16U, CV_16S, CV_32F or CV_64F.
dst OutputArray output image of the same size and type as src.
ksize Size Gaussian kernel size. ksize.width and ksize.height can differ but they both must be positive and odd. /// Or, they can be zero’s and then they are computed from sigma* .
sigmaX double Gaussian kernel standard deviation in X direction.
sigmaY double Gaussian kernel standard deviation in Y direction; if sigmaY is zero, it is set to be equal to sigmaX, /// if both sigmas are zeros, they are computed from ksize.width and ksize.height, /// respectively (see getGaussianKernel() for details); to fully control the result /// regardless of possible future modifications of all this semantics, it is recommended to specify all of ksize, sigmaX, and sigmaY.
borderType BorderTypes pixel extrapolation method
return void
        public static void GaussianBlur(InputArray src, OutputArray dst, Size ksize, double sigmaX, 
            double sigmaY = 0, BorderTypes borderType = BorderTypes.Default)
        {
            if (src == null)
                throw new ArgumentNullException(nameof(src));
            if (dst == null)
                throw new ArgumentNullException(nameof(dst));
            src.ThrowIfDisposed();
            dst.ThrowIfNotReady();
            NativeMethods.imgproc_GaussianBlur(src.CvPtr, dst.CvPtr, ksize, sigmaX, sigmaY, (int)borderType);
            GC.KeepAlive(src);
            dst.Fix();
        }
        #endregion

Usage Example

コード例 #1
0
        // Use this for initialization
        void Start()
        {
            Mat mat        = Unity.TextureToMat(this.texture);
            Mat changedMat = new Mat();

            Cv2.GaussianBlur(mat, changedMat, new Size(3, 3), 1.3, 1.3);
            Texture2D changedTex = Unity.MatToTexture(changedMat);

            GetComponent <RawImage>().texture = changedTex;
        }
All Usage Examples Of OpenCvSharp.Cv2::GaussianBlur
Cv2