Game.KinectPlayer.SetJumpSafeZone C# (CSharp) Method

SetJumpSafeZone() public method

public SetJumpSafeZone ( ) : void
return void
        public void SetJumpSafeZone()
        {
            platformRadius = GameConstants.PlatformRadius;
            idleJumpPlatformRadius = 0.9f * platformRadius;

            expectedFunctionCallsOnPlatform = (int)Math.Round((platformRadius + idleJumpPlatformRadius) / GameConstants.SpeedOfPlatformsOneUpdate);
            progressBarStep = (int)Math.Round((double)GameConstants.HorizontalGameResolution / expectedFunctionCallsOnPlatform);
        }