public void SetJumpSafeZone()
{
platformRadius = GameConstants.PlatformRadius;
idleJumpPlatformRadius = 0.9f * platformRadius;
expectedFunctionCallsOnPlatform = (int)Math.Round((platformRadius + idleJumpPlatformRadius) / GameConstants.SpeedOfPlatformsOneUpdate);
progressBarStep = (int)Math.Round((double)GameConstants.HorizontalGameResolution / expectedFunctionCallsOnPlatform);
}