private void AfterJumpReset()
{
stateString = "_";
timeCounter = 0;
ScoreInCurrentGame+=GameConstants.PointsPerJump*GameConstants.DifficultyModifier;
modelPosition.objectArrangement.Position = new Vector3(
modelPosition.objectArrangement.Position.X,
modelGroundLevel,
modelPosition.objectArrangement.Position.Z);
modelPosition.oldArrangement.Position = new Vector3(
modelPosition.objectArrangement.Position.X,
modelPosition.objectArrangement.Position.Y,
modelPosition.objectArrangement.Position.Z);
lastStance = currentStance;
currentStance = GameConstants.PlayerStance.Idle;
}