private void PerformIdleJump()
{
if (timeCounter<idleJumpExpectedFunctionCalls)
{
timeCounter++;
modelPosition.objectArrangement.Position = new Vector3(modelPosition.oldArrangement.Position.X,
modelPosition.oldArrangement.Position.Y + (idleJumpVelocity*timeCounter - idleJumpGravity * timeCounter * timeCounter / 2) / idleJumpHeightDivider,
modelPosition.oldArrangement.Position.Z);
}
else
{
AfterJumpReset();
}
}