public void NewGameDataReset()
{
ScoreInCurrentGame = 0;
lastStance = currentStance;
currentStance = GameConstants.PlayerStance.GameSettingsSetup;
newGameCounter.Reset();
modelPosition.objectArrangement.Position= new Vector3(GameConstants.FirstPlatformPosition + (GameConstants.RowLength/2)*GameConstants.SpaceBetweenPlatforms
,modelGroundLevel,
modelPosition.objectArrangement.Position.Z);
modelPosition.oldArrangement.Position = modelPosition.objectArrangement.Position;
}