public static SWbodyToBox ( Body2 swBody ) : bool | ||
swBody | Body2 | |
return | bool |
public static bool SWbodyToBox(Body2 swBody)
{
Point3D vfooc = new Point3D(0, 0, 0);
Vector3D vfoox = new Vector3D(0, 0, 0);
Vector3D vfooy = new Vector3D(0, 0, 0);
Vector3D vfooz = new Vector3D(0, 0, 0);
return SWbodyToBox(swBody, ref vfooc, ref vfoox, ref vfooy, ref vfooz);
}
ConvertToCollisionShapes::SWbodyToBox ( Body2 swBody, System.Windows.Media.Media3D.Point3D &corner, System.Windows.Media.Media3D.Vector3D &Ex, System.Windows.Media.Media3D.Vector3D &Ey, System.Windows.Media.Media3D.Vector3D &Ez ) : bool |