public void SetWorldGeometryRenderQueue( int qid )
{
//TODO: Check use of this method
//// tell all the zones about the new WorldGeometryRenderQueue
//ZoneMap::iterator i;
//PCZone * zone;
//for (i = mZones.begin(); i != mZones.end(); i++)
//{
// zone = i->second;
// zone->notifyWorldGeometryRenderQueue( qid );
//}
//// call the regular scene manager version
//SceneManager::setWorldGeometryRenderQueue(qid);
}