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Home
Axiom
SceneManagers
PortalConnected
PCZSceneManager
HasLight
Axiom.SceneManagers.PortalConnected.PCZSceneManager.HasLight C# (CSharp) Method
PCZSceneManager Class Documentation
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Open project: mono-soc-2011/axiom
HasLight()
public
method
public
HasLight
(
string
name
) :
bool
name
string
return
bool
public bool HasLight( string name ) { return HasMovableObject( name, PCZLightFactory.TypeName ); }
PCZSceneManager
AddPCZSceneNode
AlertVisibleObjects
CalcZonesAffectedByLights
ClearAllZonesPortalUpdateFlag
ClearScene
ConnectPortalsToTargetZonesByLocation
CreateAABBRegionQuery
CreateCamera
CreateIntersectionQuery
CreateLight
CreatePlaneBoundedVolumeQuery
CreatePortal
CreateRayQuery
CreateSceneNode
CreateSceneNodeImpl
CreateSphereRegionQuery
CreateZone
CreateZoneFromFile
CreateZoneSpecificNodeData
DestroyAllLights
DestroyLight
DestroyPortal
DestroySceneNode
DestroyShadowTextures
DestroyZone
EnableSky
EnsureShadowTexturesCreated
FindLightsAffectingFrustum
FindNodesIn
FindVisibleObjects
FindZoneForPoint
FireShadowTexturesPreCaster
GetLight
GetOption
GetOptionKeys
GetOptionValues
GetZoneByName
HasLight
HasSceneNode
Init
PCZSceneManager
PrepareShadowTextures
RemoveSceneNode
RenderScene
SaveNodePositions
SetNodeHomeZone
SetOption
SetSkyZone
SetWorldGeometryRenderQueue
SetZoneGeometry
UpdateHomeZone
UpdatePCZSceneNode
UpdatePCZSceneNodes
UpdatePortalSpatialData
UpdatePortalZoneData
UpdateSceneGraph