void OnEnable()
{
Log.Debug(gameObject.name+" Enabled");
//mainMenu.SetActive(true);
//register event handler
GameManager.Instance.RegisterEventHandler("SCREEN", ProcessScreenEvent);
GameManager.Instance.RegisterEventHandler("DIALOG", ProcessDialogEvent);
GameManager.Instance.RegisterEventHandler("INIT", ProcessInitEvent);
GameManager.Instance.RegisterEventHandler("NANOCUBE", ProcessBuildEvent);
}//OnEnable()