void OnDisable()
{
Log.Debug(gameObject.name+" Disabled");
GameManager.Instance.RemoveEventHandler("SCREEN", ProcessScreenEvent);
GameManager.Instance.RemoveEventHandler("DIALOG", ProcessDialogEvent);
GameManager.Instance.RemoveEventHandler("INIT", ProcessInitEvent);
GameManager.Instance.RemoveEventHandler("NANOCUBE", ProcessBuildEvent);
}//OnDisable()