AIEditor.Gui.Menu.AddSpriteOk C# (CSharp) Method

AddSpriteOk() private method

private AddSpriteOk ( Window callingWindow ) : void
callingWindow FlatRedBall.Gui.Window
return void
        void AddSpriteOk(Window callingWindow)
        {
            Texture2D texture = 
                FlatRedBallServices.Load<Texture2D>(((FileWindow)callingWindow).Results[0], EditorData.ContentManagerName);

            Sprite sprite = SpriteManager.AddSprite(texture);
            sprite.PixelSize = .5f;
            sprite.PixelSize = -1;
            sprite.X = sprite.ScaleX;
            sprite.Y = -sprite.ScaleY;
            sprite.Name = 
                FileManager.RemoveExtension(FileManager.RemovePath(texture.Name)) + EditorData.Scene.Sprites.Count;

            EditorData.Scene.Sprites.Add(sprite);
        }