void AddSpriteOk(Window callingWindow)
{
Texture2D texture =
FlatRedBallServices.Load<Texture2D>(((FileWindow)callingWindow).Results[0], EditorData.ContentManagerName);
Sprite sprite = SpriteManager.AddSprite(texture);
sprite.PixelSize = .5f;
sprite.PixelSize = -1;
sprite.X = sprite.ScaleX;
sprite.Y = -sprite.ScaleY;
sprite.Name =
FileManager.RemoveExtension(FileManager.RemovePath(texture.Name)) + EditorData.Scene.Sprites.Count;
EditorData.Scene.Sprites.Add(sprite);
}