void LoadNodeNetworkSettingsOk(Window callingWindow)
{
AxisFlippingSettings axisFlippingSettings =
((PropertyGrid<AxisFlippingSettings>)callingWindow.Parent).SelectedObject;
EditorData.LoadNodeNetwork(
mNameOfNodeNetwork,
axisFlippingSettings.CopyYToZ,
axisFlippingSettings.FlipY,
axisFlippingSettings.MakeYZero);
}