UnityEngine.Networking.ConnectionArray.GetUnsafe C# (CSharp) Method

GetUnsafe() public method

public GetUnsafe ( int connId ) : NetworkConnection
connId int
return NetworkConnection
        public NetworkConnection GetUnsafe(int connId)
        {
            if ((connId < 0) || (connId > this.m_Connections.Count))
            {
                return null;
            }
            return this.m_Connections[connId];
        }