UnityEngine.Networking.ConnectionArray.Get C# (CSharp) Method

Get() public method

public Get ( int connId ) : NetworkConnection
connId int
return NetworkConnection
        public NetworkConnection Get(int connId)
        {
            if (connId < 0)
            {
                return this.m_LocalConnections[Mathf.Abs(connId) - 1];
            }
            if ((connId < 0) || (connId > this.m_Connections.Count))
            {
                if (LogFilter.logWarn)
                {
                    Debug.LogWarning("ConnectionArray Get invalid index " + connId);
                }
                return null;
            }
            return this.m_Connections[connId];
        }