UnityEngine.Networking.ConnectionArray.ContainsPlayer C# (CSharp) Method

ContainsPlayer() public method

public ContainsPlayer ( GameObject player, NetworkConnection &conn ) : bool
player UnityEngine.GameObject
conn NetworkConnection
return bool
        public bool ContainsPlayer(GameObject player, out NetworkConnection conn)
        {
            conn = null;
            if (player != null)
            {
                for (int i = this.LocalIndex; i < this.m_Connections.Count; i++)
                {
                    conn = this.Get(i);
                    if (conn != null)
                    {
                        for (int j = 0; j < conn.playerControllers.Count; j++)
                        {
                            if (conn.playerControllers[j].IsValid && (conn.playerControllers[j].gameObject == player))
                            {
                                return true;
                            }
                        }
                    }
                }
            }
            return false;
        }