UnityEngine.EventSystems.EventSystem.ToString C# (CSharp) Method

ToString() public method

public ToString ( ) : string
return string
        public override string ToString()
        {
            StringBuilder builder = new StringBuilder();
            builder.AppendLine("<b>Selected:</b>" + this.currentSelectedGameObject);
            builder.AppendLine();
            builder.AppendLine();
            builder.AppendLine((this.m_CurrentInputModule == null) ? "No module" : this.m_CurrentInputModule.ToString());
            return builder.ToString();
        }

Usage Example

Esempio n. 1
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    static int ToString(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.EventSystems.EventSystem");
        string o = obj.ToString();

        LuaScriptMgr.Push(L, o);
        return(1);
    }
All Usage Examples Of UnityEngine.EventSystems.EventSystem::ToString