static int ToString(IntPtr L)
{
LuaScriptMgr.CheckArgsCount(L, 1);
UnityEngine.EventSystems.EventSystem obj = (UnityEngine.EventSystems.EventSystem)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.EventSystems.EventSystem");
string o = obj.ToString();
LuaScriptMgr.Push(L, o);
return(1);
}