UnityEngine.EventSystems.EventSystem.UpdateModules C# (CSharp) Method

UpdateModules() public method

public UpdateModules ( ) : void
return void
        public void UpdateModules()
        {
            base.GetComponents<BaseInputModule>(this.m_SystemInputModules);
            for (int i = this.m_SystemInputModules.Count - 1; i >= 0; i--)
            {
                if ((this.m_SystemInputModules[i] == null) || !this.m_SystemInputModules[i].IsActive())
                {
                    this.m_SystemInputModules.RemoveAt(i);
                }
            }
        }

Usage Example

Esempio n. 1
0
 static public int UpdateModules(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.EventSystems.EventSystem self = (UnityEngine.EventSystems.EventSystem)checkSelf(l);
         self.UpdateModules();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.EventSystems.EventSystem::UpdateModules