internal static void FinalizePlaymodeLayout() { if (m_GameView != null) { if (m_MaximizePending) { WindowLayout.MaximizePresent(m_GameView); } m_GameView.m_Parent.ClearStartView(); } Clear(); }
internal static void SetPlaymodeLayout() { EditorApplicationLayout.InitPlaymodeLayout(); EditorApplicationLayout.FinalizePlaymodeLayout(); }