Pokemon3D.Common.Input.InputSystem.Right C# (CSharp) Method

Right() public method

public Right ( InputDetectionType detectionType, DirectionalInputTypes inputTypes ) : bool
detectionType InputDetectionType
inputTypes DirectionalInputTypes
return bool
        public bool Right(InputDetectionType detectionType, DirectionalInputTypes inputTypes)
        {
            // todo: for all directions: check if game is active!

            if (inputTypes.HasFlag(DirectionalInputTypes.ScrollWheel) && Mouse.GetScrollWheelDifference() < 0)
            {
                return true;
            }
            else if (inputTypes != DirectionalInputTypes.ScrollWheel) // when it's only scroll wheel, do not check the rest.
            {
                return CheckDirectional(detectionType, InputDirection.Right, inputTypes, Keys.Right, Keys.D, Buttons.LeftThumbstickRight, Buttons.RightThumbstickRight, Buttons.DPadRight);
            }
            return false;
        }
        public bool Up(InputDetectionType detectionType, DirectionalInputTypes inputTypes)