Pokemon3D.Common.Input.InputSystem.Left C# (CSharp) Method

Left() public method

public Left ( InputDetectionType detectionType, DirectionalInputTypes inputTypes ) : bool
detectionType InputDetectionType
inputTypes DirectionalInputTypes
return bool
        public bool Left(InputDetectionType detectionType, DirectionalInputTypes inputTypes)
        {
            // todo: for all directions: check if game is active!

            if (inputTypes.HasFlag(DirectionalInputTypes.ScrollWheel) && Mouse.GetScrollWheelDifference() > 0)
            {
                return true;
            }
            else if (inputTypes != DirectionalInputTypes.ScrollWheel) // when it's only scroll wheel, do not check the rest.
            {
                return CheckDirectional(detectionType, InputDirection.Left, inputTypes, Keys.Left, Keys.A, Buttons.LeftThumbstickLeft, Buttons.RightThumbstickLeft, Buttons.DPadLeft);
            }
            return false;
        }
        public bool Right(InputDetectionType detectionType, DirectionalInputTypes inputTypes)