Pokemon3D.Common.Input.InputSystem.Accept C# (CSharp) Method

Accept() public method

public Accept ( AcceptInputTypes inputTypes ) : bool
inputTypes AcceptInputTypes
return bool
        public bool Accept(AcceptInputTypes inputTypes)
        {
            if (inputTypes.HasFlag(AcceptInputTypes.EnterKey))
            {
                if (Keyboard.IsKeyDownOnce(Keys.Enter))
                {
                    return true;
                }
            }
            if (inputTypes.HasFlag(AcceptInputTypes.SpacebarKey))
            {
                if (Keyboard.IsKeyDownOnce(Keys.Space))
                {
                    return true;
                }
            }
            if (inputTypes.HasFlag(AcceptInputTypes.LeftClick))
            {
                if (Mouse.IsButtonDownOnce(MouseButton.Left))
                {
                    return true;
                }
            }
            if (inputTypes.HasFlag(AcceptInputTypes.AButton))
            {
                if (GamePad.IsButtonDownOnce(Buttons.A))
                {
                    return true;
                }
            }
            return false;
        }