public bool Down(InputDetectionType detectionType, DirectionalInputTypes inputTypes)
{
// todo: for all directions: check if game is active!
if (inputTypes.HasFlag(DirectionalInputTypes.ScrollWheel) && Mouse.GetScrollWheelDifference() < 0)
{
return true;
}
else if (inputTypes != DirectionalInputTypes.ScrollWheel) // when it's only scroll wheel, do not check the rest.
{
return CheckDirectional(detectionType, InputDirection.Down, inputTypes, Keys.Down, Keys.S, Buttons.LeftThumbstickDown, Buttons.RightThumbstickDown, Buttons.DPadDown);
}
return false;
}