private void Turn()
{
var turnData = new UShortAccess(_skyCompact.FetchCptRaw(_compact.Core.turnProgId), _compact.Core.turnProgPos * 2);
if (turnData[0] != 0)
{
_compact.Core.frame = turnData[0];
_compact.Core.turnProgPos++;
return;
}
// turn_to_script:
_compact.Core.arAnimIndex = 0;
_compact.Core.logic = L_SCRIPT;
LogicScript();
}