private FnLookAt ( uint a, uint b, uint c ) : bool | ||
a | uint | |
b | uint | |
c | uint | |
return | bool |
private bool FnLookAt(uint a, uint b, uint c)
{
DisplayedText textInfo = _skyText.LowTextManager(a, 240, 0, 248, true);
Compact textCpt = _skyCompact.FetchCpt(textInfo.CompactNum);
textCpt.Core.xcood = 168;
textCpt.Core.ycood = (ushort)c;
_skyScreen.Recreate();
_skyScreen.SpriteEngine();
_skyScreen.Flip();
FnNoHuman(0, 0, 0);
_skyMouse.LockMouse();
_skyMouse.WaitMouseNotPressed(800);
_skyMouse.UnlockMouse();
FnAddHuman(0, 0, 0);
textCpt.Core.status = 0;
return true;
}