DungeonMasterEngine.DungeonContent.Dungeon.Dungeon C# (CSharp) Method

Dungeon() public method

public Dungeon ( Microsoft.Xna.Framework.Game game, IDungonBuilder builder ) : System
game Microsoft.Xna.Framework.Game
builder IDungonBuilder
return System
        public Dungeon(Game game, IDungonBuilder builder) : base(game)
        {
            InitializeGraphics();
            Game.Components.Add(this);
            Builder = builder;


            ActiveLevels = new LevelCollection();
            var l = LoadLevel(0, null);//2, new Point(11, 14));
            Theron = new Theron(l.StartTile, Game);
            Game.Components.Add(Theron);
            Theron.LocationChanged += CurrentPlayer_LocationChanged;
            EnabledChanged += Dungeon_EnabledChanged;
        }