public Dungeon(Game game, IDungonBuilder builder) : base(game)
{
InitializeGraphics();
Game.Components.Add(this);
Builder = builder;
ActiveLevels = new LevelCollection();
var l = LoadLevel(0, null);//2, new Point(11, 14));
Theron = new Theron(l.StartTile, Game);
Game.Components.Add(Theron);
Theron.LocationChanged += CurrentPlayer_LocationChanged;
EnabledChanged += Dungeon_EnabledChanged;
}