DungeonMasterEngine.DungeonContent.Dungeon.CurrentPlayer_LocationChanged C# (CSharp) Method

CurrentPlayer_LocationChanged() private method

private CurrentPlayer_LocationChanged ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void
        private void CurrentPlayer_LocationChanged(object sender, EventArgs e)
        {
            if (Time != null)//not on an initialization
            {
                UpdateVisibleTiles();

                foreach (var t in currentVisibleTiles)
                {
                    var connector = t as ILevelConnector;
                    if (connector != null)
                        ConnectLevels(connector);
                }

                CurrentLevel = ActiveLevels.Single(x => x.LevelIndex == Theron.Location.LevelIndex);
            }
        }