DungeonMasterEngine.DungeonContent.Dungeon.ConnectLevels C# (CSharp) Method

ConnectLevels() private method

private ConnectLevels ( ILevelConnector e ) : void
e ILevelConnector
return void
        private void ConnectLevels(ILevelConnector e)
        {
            DungeonLevel nextLevel;
            if (!ActiveLevels.Contains(e.NextLevelIndex, out nextLevel))
                nextLevel = LoadLevel(e.NextLevelIndex, e.TargetTilePosition);//load level if necesarry    

            e.NextLevelEnter = nextLevel.TilesPositions[e.TargetTilePosition];//TODO unolad level disconect

            UpdateVisibleTiles();
        }