ComponentFactory.Krypton.Toolkit.RenderStandard.DrawRibbonTabSelectedRight2010 C# (CSharp) Method

DrawRibbonTabSelectedRight2010() protected method

Internal rendering method.
protected DrawRibbonTabSelectedRight2010 ( Rectangle rect, Color c2, Color c3, Color c5, MementoRibbonTabSelected2010 cache ) : void
rect System.Drawing.Rectangle
c2 Color
c3 Color
c5 Color
cache MementoRibbonTabSelected2010
return void
        protected virtual void DrawRibbonTabSelectedRight2010(Rectangle rect,
                                                              Color c2, Color c3, Color c5,
                                                              MementoRibbonTabSelected2010 cache)
        {
            GraphicsPath outsidePath = new GraphicsPath();
            GraphicsPath insidePath = new GraphicsPath();

            // Create path for a curved dark border around the tab
            outsidePath.AddLine(rect.Left + 1, rect.Bottom - 1, rect.Left + 1, rect.Bottom - 2);
            outsidePath.AddLine(rect.Left + 2, rect.Bottom - 2, rect.Right - 2, rect.Bottom - 2);
            outsidePath.AddLine(rect.Right - 2, rect.Bottom - 2, rect.Right - 1, rect.Bottom - 4);
            outsidePath.AddLine(rect.Right - 1, rect.Bottom - 4, rect.Right - 1, rect.Top + 3);
            outsidePath.AddLine(rect.Right - 1, rect.Top + 3, rect.Right - 2, rect.Top + 1);
            outsidePath.AddLine(rect.Right - 2, rect.Top + 1, rect.Left + 1, rect.Top + 1);
            outsidePath.AddLine(rect.Left + 1, rect.Top + 1, rect.Left + 1, rect.Top);

            RectangleF centerRectF = new RectangleF(rect.Left - 1, rect.Top - 1, rect.Width + 2, rect.Height + 2);
            cache.centerBrush = new LinearGradientBrush(centerRectF, c2, c3, 180f);
            cache.centerBrush.Blend = _ribbonTabSelected1Blend;
            cache.outsidePath = outsidePath;

            // Reduce rectangle to the inside fill area
            rect.Y += 2;
            rect.Width -= 1;
            rect.Height -= 3;

            // Create path for a curved inside border
            insidePath.AddLine(rect.Left + 1, rect.Bottom - 1, rect.Left + 1, rect.Bottom - 2);
            insidePath.AddLine(rect.Left + 2, rect.Bottom - 2, rect.Right - 3, rect.Bottom - 2);
            insidePath.AddLine(rect.Right - 3, rect.Bottom - 2, rect.Right - 1, rect.Bottom - 4);
            insidePath.AddLine(rect.Right - 1, rect.Bottom - 4, rect.Right - 1, rect.Top + 3);
            insidePath.AddLine(rect.Right - 1, rect.Top + 3, rect.Right - 2, rect.Top + 1);
            insidePath.AddLine(rect.Right - 2, rect.Top + 1, rect.Left + 1, rect.Top + 1);
            insidePath.AddLine(rect.Left + 1, rect.Top + 1, rect.Left + 1, rect.Top);

            RectangleF insideRectF = new RectangleF(rect.Left - 1, rect.Top - 1, rect.Width + 2, rect.Height + 2);
            cache.insideBrush = new LinearGradientBrush(insideRectF, Color.FromArgb(32, c5), Color.Transparent, 180f);
            cache.insideBrush.Blend = _ribbonTabSelected2Blend;
            cache.insidePath = insidePath;
        }
RenderStandard