ComponentFactory.Krypton.Toolkit.RenderStandard.DrawBorder C# (CSharp) Method

DrawBorder() public method

Draw border on the inside edge of the specified rectangle.
public DrawBorder ( RenderContext context, Rectangle rect, IPaletteBorder palette, VisualOrientation orientation, PaletteState state ) : void
context RenderContext Rendering context.
rect System.Drawing.Rectangle Target rectangle.
palette IPaletteBorder Palette used for drawing.
orientation VisualOrientation Visual orientation of the border.
state PaletteState State associated with rendering.
return void
        public override void DrawBorder(RenderContext context,
									    Rectangle rect,
									    IPaletteBorder palette,
										VisualOrientation orientation,
										PaletteState state)
        {
            Debug.Assert(context != null);
            Debug.Assert(palette != null);

            // Validate parameter references
            if (context == null) throw new ArgumentNullException("context");
            if (palette == null) throw new ArgumentNullException("palette");

            Debug.Assert(context.Control != null);
            Debug.Assert(!context.Control.IsDisposed);

            PaletteDrawBorders borders = palette.GetBorderDrawBorders(state);

            // Is there anything to actually draw?
            if ((rect.Width > 0) && (rect.Height > 0) && CommonHelper.HasABorder(borders))
            {
                // Only use anti aliasing if the border is rounded
                SmoothingMode smoothMode = (palette.GetBorderRounding(state) > 0 ? SmoothingMode.AntiAlias : SmoothingMode.Default);

                // We want to draw using anti aliasing for a nice smooth effect
                using (GraphicsHint hint = new GraphicsHint(context.Graphics, palette.GetBorderGraphicsHint(state)))
                {
                    // Cache commonly used values
                    int borderWidth = palette.GetBorderWidth(state);

                    // Get the orientation correct borders value
                    borders = CommonHelper.OrientateDrawBorders(borders, orientation);

                    // Is there any border to actually draw?
                    if (borderWidth > 0)
                    {
                        using (Clipping clip = new Clipping(context.Graphics, rect))
                        {
                            // We always create the first border path variant
                            GraphicsPath borderPath0 = CreateBorderBackPath(true, true, rect, borders, borderWidth,
                                                                            palette.GetBorderRounding(state),
                                                                            (smoothMode == SmoothingMode.AntiAlias), 0);

                            GraphicsPath borderPath1 = null;

                            // We only need the second border path if the two borders used are opposite each other
                            if ((borders == PaletteDrawBorders.TopBottom) ||
                                (borders == PaletteDrawBorders.LeftRight))
                            {
                                borderPath1 = CreateBorderBackPath(true, true, rect, borders, borderWidth,
                                                                   palette.GetBorderRounding(state),
                                                                   (smoothMode == SmoothingMode.AntiAlias), 1);
                            }

                            // Get the rectangle to use when dealing with gradients
                            Rectangle gradientRect = context.GetAlignedRectangle(palette.GetBorderColorAlign(state), rect);

                            // Use standard helper routine to create appropriate color brush
                            PaletteColorStyle colorStyle = palette.GetBorderColorStyle(state);
                            using (Pen borderPen = new Pen(CreateColorBrush(gradientRect,
                                                                            palette.GetBorderColor1(state),
                                                                            palette.GetBorderColor2(state),
                                                                            colorStyle,
                                                                            palette.GetBorderColorAngle(state),
                                                                            orientation), borderWidth))
                            {
                                if (colorStyle == PaletteColorStyle.Dashed)
                                    borderPen.DashPattern = new float[] { 2, 2 };

                                context.Graphics.DrawPath(borderPen, borderPath0);

                                // Optionally also draw the second path
                                if (borderPath1 != null)
                                    context.Graphics.DrawPath(borderPen, borderPath1);
                            }

                            Image borderImage = palette.GetBorderImage(state);
                            PaletteImageStyle borderImageStyle = palette.GetBorderImageStyle(state);

                            // Do we need to draw the image?
                            if (ShouldDrawImage(borderImage))
                            {
                                // Get the rectangle to use when dealing with gradients
                                Rectangle imageRect = context.GetAlignedRectangle(palette.GetBorderImageAlign(state), rect);

                                // Use standard helper routine to create appropriate image brush
                                using (Pen borderPen = new Pen(CreateImageBrush(imageRect, borderImage, borderImageStyle), borderWidth))
                                {
                                    context.Graphics.DrawPath(borderPen, borderPath0);

                                    // Optionally also draw the second path
                                    if (borderPath1 != null)
                                        context.Graphics.DrawPath(borderPen, borderPath1);
                                }
                            }

                            // Remember to dispose of resources
                            borderPath0.Dispose();

                            if (borderPath1 != null)
                                borderPath1.Dispose();
                        }
                    }
                }
            }
        }
RenderStandard