ComponentFactory.Krypton.Toolkit.RenderStandard.CreateBorderBackPathOnly C# (CSharp) Method

CreateBorderBackPathOnly() private static method

private static CreateBorderBackPathOnly ( PaletteDrawBorders borders, GraphicsPath borderPath, Rectangle rect, int variant ) : void
borders PaletteDrawBorders
borderPath System.Drawing.Drawing2D.GraphicsPath
rect System.Drawing.Rectangle
variant int
return void
        private static void CreateBorderBackPathOnly(PaletteDrawBorders borders,
                                                     GraphicsPath borderPath,
                                                     Rectangle rect,
                                                     int variant)
        {
            // Reduce the width and height by 1 pixel for drawing into rectangle
            rect.Width -= 1;
            rect.Height -= 1;

            // Add only the border for drawing
            switch (borders)
            {
                case PaletteDrawBorders.None:
                    break;
                case PaletteDrawBorders.Top:
                    borderPath.AddLine(rect.Left - 1, rect.Top, rect.Right + 1, rect.Top);
                    break;
                case PaletteDrawBorders.Bottom:
                    borderPath.AddLine(rect.Left - 1, rect.Bottom, rect.Right + 1, rect.Bottom);
                    break;
                case PaletteDrawBorders.Left:
                    borderPath.AddLine(rect.Left, rect.Top - 1, rect.Left, rect.Bottom + 1);
                    break;
                case PaletteDrawBorders.Right:
                    borderPath.AddLine(rect.Right, rect.Top - 1, rect.Right, rect.Bottom + 1);
                    break;
                case PaletteDrawBorders.TopBottom:
                    if (variant == 0)
                        borderPath.AddLine(rect.Left - 1, rect.Top, rect.Right + 1, rect.Top);
                    else
                        borderPath.AddLine(rect.Left - 1, rect.Bottom, rect.Right + 1, rect.Bottom);
                    break;
                case PaletteDrawBorders.LeftRight:
                    if (variant == 0)
                        borderPath.AddLine(rect.Left, rect.Top - 1, rect.Left, rect.Bottom + 1);
                    else
                        borderPath.AddLine(rect.Right, rect.Top - 1, rect.Right, rect.Bottom + 1);
                    break;
                case PaletteDrawBorders.TopLeft:
                    borderPath.AddLine(rect.Left, rect.Bottom + 1, rect.Left, rect.Top);
                    borderPath.AddLine(rect.Left, rect.Top, rect.Right + 1, rect.Top);
                    break;
                case PaletteDrawBorders.TopRight:
                    borderPath.AddLine(rect.Left, rect.Top, rect.Right, rect.Top);
                    borderPath.AddLine(rect.Right, rect.Top, rect.Right, rect.Bottom + 1);
                    break;
                case PaletteDrawBorders.BottomRight:
                    borderPath.AddLine(rect.Right, rect.Top - 1, rect.Right, rect.Bottom);
                    borderPath.AddLine(rect.Right, rect.Bottom, rect.Left - 1, rect.Bottom);
                    break;
                case PaletteDrawBorders.BottomLeft:
                    borderPath.AddLine(rect.Right + 1, rect.Bottom, rect.Left, rect.Bottom);
                    borderPath.AddLine(rect.Left, rect.Bottom, rect.Left, rect.Top - 1);
                    break;
                case PaletteDrawBorders.TopBottomLeft:
                    borderPath.AddLine(rect.Right + 1, rect.Bottom, rect.Left, rect.Bottom);
                    borderPath.AddLine(rect.Left, rect.Bottom, rect.Left, rect.Top);
                    borderPath.AddLine(rect.Left, rect.Top, rect.Right + 1, rect.Top);
                    break;
                case PaletteDrawBorders.TopBottomRight:
                    borderPath.AddLine(rect.Left - 1, rect.Top, rect.Right, rect.Top);
                    borderPath.AddLine(rect.Right, rect.Top, rect.Right, rect.Bottom);
                    borderPath.AddLine(rect.Right, rect.Bottom, rect.Left - 1, rect.Bottom);
                    break;
                case PaletteDrawBorders.TopLeftRight:
                    borderPath.AddLine(rect.Left, rect.Bottom + 1, rect.Left, rect.Top);
                    borderPath.AddLine(rect.Left, rect.Top, rect.Right, rect.Top);
                    borderPath.AddLine(rect.Right, rect.Top, rect.Right, rect.Bottom + 1);
                    break;
                case PaletteDrawBorders.BottomLeftRight:
                    borderPath.AddLine(rect.Right, rect.Top - 1, rect.Right, rect.Bottom);
                    borderPath.AddLine(rect.Right, rect.Bottom, rect.Left, rect.Bottom);
                    borderPath.AddLine(rect.Left, rect.Bottom, rect.Left, rect.Top - 1);
                    break;
            }
        }

Same methods

RenderStandard::CreateBorderBackPathOnly ( bool middle, PaletteDrawBorders borders, GraphicsPath borderPath, Rectangle rect, int arcLength, int variant ) : void
RenderStandard