ComponentFactory.Krypton.Toolkit.RenderStandard.AddSquarePath C# (CSharp) Method

AddSquarePath() private static method

private static AddSquarePath ( GraphicsPath borderPath, VisualOrientation orientation, Rectangle rect, bool forBorder ) : void
borderPath System.Drawing.Drawing2D.GraphicsPath
orientation VisualOrientation
rect System.Drawing.Rectangle
forBorder bool
return void
        private static void AddSquarePath(GraphicsPath borderPath,
                                          VisualOrientation orientation,
                                          Rectangle rect,
                                          bool forBorder)
        {
            switch (orientation)
            {
                case VisualOrientation.Top:
                    if (!forBorder)
                        borderPath.AddLine(rect.Right, rect.Bottom, rect.Left, rect.Bottom);

                    borderPath.AddLine(rect.Left, rect.Bottom, rect.Left, rect.Top);
                    borderPath.AddLine(rect.Left, rect.Top, rect.Right, rect.Top);
                    borderPath.AddLine(rect.Right, rect.Top, rect.Right, rect.Bottom);
                    break;
                case VisualOrientation.Bottom:
                    if (!forBorder)
                        borderPath.AddLine(rect.Right, rect.Top, rect.Left, rect.Top);

                    borderPath.AddLine(rect.Left, rect.Top, rect.Left, rect.Bottom);
                    borderPath.AddLine(rect.Left, rect.Bottom, rect.Right, rect.Bottom);
                    borderPath.AddLine(rect.Right, rect.Bottom, rect.Right, rect.Top);
                    break;
                case VisualOrientation.Left:
                    if (!forBorder)
                        borderPath.AddLine(rect.Right, rect.Top, rect.Right, rect.Bottom);

                    borderPath.AddLine(rect.Right, rect.Bottom, rect.Left, rect.Bottom);
                    borderPath.AddLine(rect.Left, rect.Bottom, rect.Left, rect.Top);
                    borderPath.AddLine(rect.Left, rect.Top, rect.Right, rect.Top);
                    break;
                case VisualOrientation.Right:
                    if (!forBorder)
                        borderPath.AddLine(rect.Left, rect.Top, rect.Left, rect.Bottom);

                    borderPath.AddLine(rect.Left, rect.Bottom, rect.Right, rect.Bottom);
                    borderPath.AddLine(rect.Right, rect.Bottom, rect.Right, rect.Top);
                    borderPath.AddLine(rect.Right, rect.Top, rect.Left, rect.Top);
                    break;
            }
        }
RenderStandard