public void OP_TMAP()
{
GpuState->TextureMappingState.TextureMapMode = (TextureMapMode)Param8(0);
GpuState->TextureMappingState.TextureProjectionMapMode = (TextureProjectionMapMode)Param8(8);
GpuState->VertexState.Type.NormalCount = GpuState->TextureMappingState.GetTextureComponentsCount();
}