CSPspEmu.Core.Gpu.Run.GpuDisplayListRunner.GetControlPoints C# (CSharp) Method

GetControlPoints() private method

private GetControlPoints ( int UCount, int VCount ) : ].VertexInfo[
UCount int
VCount int
return ].VertexInfo[
		private VertexInfo[,] GetControlPoints(int UCount, int VCount)
		{
			var ControlPoints = new VertexInfo[UCount, VCount];

			var VertexPtr = (byte*)GpuDisplayList.GpuProcessor.Memory.PspAddressToPointerSafe(GpuState->GetAddressRelativeToBaseOffset(GpuState->VertexAddress), 0);
			var VertexReader = new VertexReader();
			VertexReader.SetVertexTypeStruct(GpuState->VertexState.Type, VertexPtr);

			for (int u = 0; u < UCount; u++)
			{
				for (int v = 0; v < VCount; v++)
				{
					ControlPoints[u, v] = VertexReader.ReadVertex(v * UCount + u);
					//Console.WriteLine("getControlPoints({0}, {1}) : {2}", u, v, controlPoints[u, v]);
				}
			}
			return ControlPoints;
		}
GpuDisplayListRunner