public void llLinkParticleSystem(int linknumber, LSL_List rules) { if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return; List<ISceneChildEntity> parts = GetLinkParts(linknumber); foreach (var part in parts) { SetParticleSystem(part, rules); } }